tag:blogger.com,1999:blog-7120457452312005091.post1867707775598004072..comments2022-04-02T21:06:12.808-07:00Comments on Northwoods Gunslinger: GURPS 5e hypothetical wishlistSiegehttp://www.blogger.com/profile/04745434959272272759noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7120457452312005091.post-28843641342991140762016-12-15T22:28:23.133-08:002016-12-15T22:28:23.133-08:00I think part of my problem is that I flip back and...I think part of my problem is that I flip back and forth between wanting something a little more fast and loose, pulp badassery and whatnot, yet I still like the gritty crunch. Malfunctions, weapon fouling/damage, the works. <br /><br />That said, I still feel there's a problem with it when even on a quiet range in ideal conditions, you can't actually get all rounds on target. Figuring effective skill ~15 after bonuses, +5 to aim, and +10 for cold range, you have total effective skill 30. With an RoF 15 gun (M4A1, P90, etc), you need success by 30 to hit with all rounds (or was it 28? I think 28). I KNOW it can be done, I've SEEN it done; vids abound showing off mag dumps while shooting offhand, unbraced, and maybe even walking slightly, frequently shooting farther than 2 yards. If they were seated/braced/etc I'd say +20 might work, but with +10 it's still effectively not possible by the rules. <br /> <br />With (RoF/(8-10)) hits per success (Depending on rounding, in this case rounding 1.5 up to 2) turns that into success by 14 to get all rounds on target: supremely unlikely to happen in combat, but reasonably doable under ideal conditions even by Joe Schmoe (effective skill 10 with unfamiliar full auto gun, +5 aim, +10 ideal conditions). Similarly, for a more gun-fu feel, (RoF/5) means you can get 3 on target per success, and pull it off with success by 9 or 10, potentially putting it into combat feasibility with ridiculous enough gun-fu skill!<br /><br />(Please excuse my math if it's a bit off, got a nasty headache and head cold making even basic calculations feel like a chore)Siegehttps://www.blogger.com/profile/04745434959272272759noreply@blogger.comtag:blogger.com,1999:blog-7120457452312005091.post-34686481545484900642016-12-13T19:29:46.729-08:002016-12-13T19:29:46.729-08:00Gun Fu has stuff that should make it more cinemati...Gun Fu has stuff that should make it more cinematic and increase your chances of hitting.<br /><br />A lot depends on what world you're running. I trend towards crunchy and gritty rather than action movie.<br /><br />It earned me a bit of a reputation.<br /><br />Something I allowed when I wanted the players to have a better chance at living was to let them expend an experience point as a "last chance" to do something impossible to save their hides.<br /><br />I, of course, was the arbiter of if the situation was in extremis enough for the eep store to be open.Angus McThaghttps://www.blogger.com/profile/09295013525738248801noreply@blogger.comtag:blogger.com,1999:blog-7120457452312005091.post-69547629586620767782016-12-12T18:07:48.684-08:002016-12-12T18:07:48.684-08:00I'm inclined to mostly agree. I'm perfectl...I'm inclined to mostly agree. I'm perfectly alright with it being hard to get all rounds on target even at close range. It just seems wrong for it to be flat out impossible. There should be at least a SLIM chance of luck and fate conspiring to give one REALLY good burst when the chips are down. <br /><br />The majority of this was written nearly a year ago I'd wager, and while I proofed through it I still didn't quite get everything to convey quite the right feel when turning it from writing-ramble into something vaguely postworthy.Siegehttps://www.blogger.com/profile/04745434959272272759noreply@blogger.comtag:blogger.com,1999:blog-7120457452312005091.post-21756692087294992802016-12-11T20:09:24.844-08:002016-12-11T20:09:24.844-08:00GURPS is still broken, or is it? with regards to C...GURPS is still broken, or is it? with regards to Cyberwear...<br /><br />GM, make a decision about whether your players are using points or money to buy implants. If it's points, it's inherent attack (and expensive) if it's money, it's extra arm and payload then pick out a gun (and cheap).<br /><br />I tend to fall on the pay points side of the fence; but a lot of it comes down to how the GM wants the world to feel, and it took an epiphany to realize that one reason there's multiple and seemingly contradictory paths is there's different orders of feel, especially in cases where it's not clear if you're buying equipment or powers.<br /><br />Rest assured, the players will find a way to abuse anything you can come up with.Angus McThaghttps://www.blogger.com/profile/09295013525738248801noreply@blogger.comtag:blogger.com,1999:blog-7120457452312005091.post-46039740589870625572016-12-11T19:56:38.363-08:002016-12-11T19:56:38.363-08:00The 4e rules for guns actually do a pretty good jo...The 4e rules for guns actually do a pretty good job of simulating combat accuracy.<br /><br />Yes, people really do miss that much in real life.<br /><br />My worst outing is 20 rounds to score three hits at about two yards. With a rifle. Fear, surprise and tachyphrenia play hell on accuracy. By the way, he had me dead to rights, but his gun didn't go bang and he froze up instead of doing immediate action.<br /><br />Contrast that with The Battle of the BTR-152 I posted earlier.<br /><br />People who do better in non-combat are getting the "I'm not going to die or get hurt" bonus to their shooting, and it's on the order of +10 to +20.<br /><br />Magic for 4e was a fucking rush job and still clings too tenaciously to its 3e and TL3 roots. There's lots of obvious questions about some of the spells once your TL is sufficiently advanced to ask them. Like what are the limits of Earth to Stone with regards to making metals? Can repair be used to recharge a battery?Angus McThaghttps://www.blogger.com/profile/09295013525738248801noreply@blogger.com