Monday, February 27, 2017

Music Monday: 2fer

Have two songs that link together with a sweet video from The Offspring. 

Thursday, February 23, 2017

LEGO for Gaming: Near Official Support

So, Lego has a thing where you can propose sets. If you can garner support for your idea, it may become an official set.

Someone proposed a Dungeon Master pack, with all the stuff for a D&D style fantasy dungeon crawl. Skeletons, goblins, witches, and wights, with a few valiant heroes to face them, it's a set designed to give all the props and pieces you'd want for high fantasy.

https://ideas.lego.com/projects/165437

It already has a fair amount of support. Like most LEGO set lines, if it does well it will likely expand. This is one of the few predominantly scenery sets that isn't a castle or a city, and therefore appeals to me super hard for the possibilities

I hope that it gets support, and they do expansions and variations, such as a cyberpunk business sprawl, navigable spaceship interiors, Victorian streets, or prohibition speakeasy.

Monday, February 6, 2017

Crisis of faith

I've got a bunch of stuff to say on The Trumpening, Hillary's loss, assorted protests, and a great many other things. I just need to feel the desire to pound the keyboard into something resembling a post.

This, however is not that post.

This post is about GURPS (4e?), and Savage Worlds.

Specifically, I'm a big fan of generic systems. I'm also a fan of both systems that are fast and fun while offering depth, and systems that have the near infinite gritty crunch. This is GURPS appeal, in some ways it's actually a pretty simple system (when in doubt, roll 3d6 unless damage says otherwise), but it's got layers and layers of complexity to use or ignore as desired.

But it's still horrifyingly complex to the average player, and has a few things that could be tightened up, as I outlined a few of here.

Savage worlds fixes some of them, and maintains others at about the same level of broken. The weapon tables are balanced weird and a couple environmental hazards are wonky, but I've tried to run a game using Ultra-Tech, so...

Plus, the possibility of themed decks and dice and things, plus the freeform tabletop tactics nature of the system (similar to things like WH40k, made particularly apparent by how easily the system converts into a Miniatures Tactics game!) all have a certain allure.

I'm being tempted away from GURPS.

I'll still use it, probably. But GURPS 4e has been my go-to Favorite System for a while. And now it has competition. Some of it can be houseruled to bring up to ways I like doing things more. Some things require a pretty substantial mechanics change.

I can explain Savage Worlds to a potential player in 10ish minutes, start to stop. I can do similar with GURPS 4e. Except Savage Worlds doesn't cause them to run screaming away when they look at the actual rules.

If they ever make a GURPS 5e, I've no doubt it will bring me crawling back. But for now, it looks like I'm multiclassing with my systems.