Freshly returned from my college gaming convention, it was nice to see the folks who really got me into tabletop gaming, as well as hang with my pal who actually introduced me to GURPS.
We tried running some Savage Worlds as things were wrapping up, and when it came to character creation and gear stats, it was gratifying to have everyone look at both and complain about not having enough points to do what they wanted, and general exclamations of "What the hell?!" on the gear listing, which makes my tilting at windmills of trying to rebuild the entire equipment section because the devs did it wrong.
My next step for that is to pause trying to MAKE gear creation rules, and just make gear with the stats those rules should be able to give it in terms of price/performance and still having those things tied to game mechanics in a way that mostly makes sense. Those windmills aren't going to stab themselves.
Friend of mine also took up coding recently, and occasionally asks for suggestions. I'm working out GM's Assistant tool that can help with generating town populations (stores, storekeepers, and important NPCs, as well as general feel of the town/district), adventure seeds, and names for organizations and establishments, along with convenient storage for relevant information.
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