Not doing my usual Tuesday linkdump, although I'm overdue for one.
I've discussed a bit on how things like Roll20 with their character Field of View settings make a lot of interesting things possible to increase immersion and blur the line between traditional gaming and video gaming. I can't help but predict that things like the Occulus Rift, combined with easy digital modelling software like Google Sketchup, will lead to a further blurring of these lines, for GMs who are so inclined.
Just got a Logitech G35 headset as a slightly late Christmas present. One of the features it comes with is built in voice change software. Voice changing software is something I've been looking at for a while for GMing and playing characters. Why? Because there's something that bugs me about playing a woman with not-quite-James-Earl-Jones voice. Fantastic for comedy, but doesn't work so well and breaks immersion in more serious stuff. I haven't had the chance to play around with voice changers in a long time, they've come a LONG ways since where the ones I had as a kid.
Am I the only one who goes into this much depth to get my characters to be differentiated from just me talking? I can do, and maintain, an accent for a whole session as needed (or 5, or 10, if GMing. I've had several campaigns where the players couldn't remember which NPC was what, but could keep track of them based on the accents they'd had)