Sunday, November 17, 2013

A band of misfit adventurers

Someday, I want to either run or play a campaign, modeled after D&D (in GURPS), that does everything wrong. Not your usual band of misfits that is any adventuring party, a band of misfits carefully calculated to have extra misfit-ery.

Every race can be assumed to have all of the various roles, but usually 90% of half orc PC's are barbarians or fighters, gnomes and half elves are bards, halfings are rogues, etc. Humans are about the only race you ever see in every role. I want to see that party that doesn't follow the "class specialty" conventions.

Cleric? The half orc. He's a chef, fights with a war-ladle, and uses the top of his cookpot (complete with all his spices and such) as a wooden shield.
Bard? The dwarf. Plays something like bagpipes or the concertina.
Barbarian? The gnome. Works his day job as a gardener, chops the knees out from under his enemies with a sharpened shovel-axe.
Fighter? The halfling. He'll stab your shins so hard you won't know what hit you. Probably a smith or something for his day job.
Wizard? This one's a bit hard to pick out a "wrong" race without repeats. I'd go for troll, if troll PCs are available (think Shadowrun trolls). He also has a cart, and the critter that draws it is his familiar. Spends his time studying while leaving the familiar to guide the thing.
Rogue/ranger? Warforged/golem, perhaps, something big and heavy and built to be a bruiser by nature. Troll and half orc would also work.

And so on. Every race has classes that seem most likely, and classes that seem least likely, and THAT'S where I want to put them. If anyone who happens to read this can come up with other "wrong" professions, that'd be just swell.

4 comments:

  1. Considering how apeshit the players went when I created a world where the languages were national not racial...

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    1. I actually have a few friends who are totally on board with this, but 3 guys does not a proper adventuring party with a GM make.

      Also, I can only imagine the rage caused by national languages, well done.

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  2. Even more linguistic fun. We ran several interdimensional nexus worlds. Languages got numbers. English would be "Human 5" or something like that. The players were REALLY pissed that there wasn't _AN_ Elvish. Like all elves everywhere coordinated language across dimensions.

    France shares a border with Italy and Spain. French, Italian and Spanish were all Latin once... Why would elves who'd never met each other because of a dimensional rift speak the same language when a river can keep two peoples from speaking the same?

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    1. That is pretty great. I salute your efforts, sir.

      I'm leaning towards doing something vaguely similar with the Wastelands, have language be primarily national, but with a racial base. For example, two predominantly Dwarven nations will both speak languages based on a common language, but they will at best be of broken comprehension to one another. Only things that live ridiculously long lives (1000+ years) will have one common language (with dialects).

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